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Pokémon SV6.5_Paid Media
Maverick Media / Keywords Studio
For this project, I was provided with creative assets, initially intended to be developed in After Effects. In my own time, I explored an alternative approach by creating a version in Cinema 4D, as seen above, as a proof of concept to evaluate the feasibility of utilizing 3D elements. This route demonstrated potential for adding dynamic visuals; however, as the project evolved, it became clear that incorporating multiple languages and adapting to shifting requirements introduced complexities that made the 3D workflow less viable. As a result, the decision was made to prioritize efficiency and flexibility, moving forward with the 2D approach, as seen below.
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